Star Wars began like Corona without a lime, or salad without dressing. It had all of the elements of a good massive multiplayer without the flavor I expected from the game. My faith hasn’t fallen for Bioware, they make great games and even more importantly, if their game falls short Bioware fixes the issue. So finally patch 1.2 for Star Wars The Old Republic is nearly here. Blizzard must be scratching their heads at how such a massive patch was achieved so quickly, as they play with their new dolls of pandas…
The patch for SWTOR is called “Legacy” because of the legacy system finally coming to life. If you haven’t already heard of it, I’ll school you in a quick overview. Imagine a system that not only rewards you for playing a character, but it rewards every character you have, whether Republic (eew) or Sith (Thumbs up). The more different characters and races you have, the more legacy bonuses and rewards you can unlock that works with each character! Unfortunately, if you have characters on different servers, you are out of luck… for now. It only works on the server the characters are on! No one cares if you play on multiple servers anyways dude.
Here is the legacy system in action thanks to Duffy at mmosite.com
I guess I should also mention that this content patch is huge! Oh, I did… but anyways, it’s huge! More end game content… pvp and pve balancing fixes, guild banks, legacy, gui upgrades and custimaztion, a tauntaun ram pet (I can’t help that I like collecting cute things), a new flashpoint continuing the Kaon Under Siege storyline, a new Operation (FINALLY), and a new war zone that allows players of the same or opposite faction to play against each other. Ya, I know I just summed that all up in one run-on sentence…what of it?